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How to identify the correct libraries to be loaded for each game by using the log?
#5
(01-29-2017, 02:21 PM)Annie Wrote:
(01-29-2017, 02:17 PM)Sakamoto_Ryoma@Rock Wrote: Huh what is CELL_EINVAL?

E {PPU[0x1000000] Thread (main_thread) [0x00319c58]} sys_mmapper: sys_mmapper_unmap_shared_memory(addr=0x31400000, mem_id=*0xd00ff180)
E {PPU[0x1000000] Thread (main_thread) [0x00319c58]} 'sys_mmapper_unmap_memory' failed with 0x80010002 : CELL_EINVAL


hey some help ?

what is CELL_EINVAL their is no module of that name..![/u]

CELL_EINVAL is an error code and not a module.
There's nothing you can load to 'fix' that.


what should i do now it aslo says:


U {PPU[0x1000000] Thread (main_thread) [0x00103eb4]} sys_fs TODO: sys_fs_chmod(path=“/dev_usb/lua_error_log.txt”, mode=0644) -> CELL_OK
U {PPU[0x1000000] Thread (main_thread) [0x0031d698]} sys_fs TODO: sys_fs_chmod(path=“/dev_usb/lua_error_log.txt”, mode=01376) -> CELL_OK

what is /host_root/app.lua ?

their no such folder of that type so how to make it.

i am also a programmer a game developer for ios/android.

but i am new to emulation and visual studio so that's why...also i use unity3d to make games... if you are curious!
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RE: How to identify the correct libraries to be loaded for each game by using the log? - by Sakamoto_Ryoma@Rock - 01-29-2017, 02:26 PM

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