01-30-2017, 09:35 AM
Goes ingame with broken graphics on recent master build v0.0.1-8-60bd2fb. One of game threads crashes, but it goes further, if you press Resume
LLE used
Code:
F {PPU[0x70000009] Thread (ThreadCheck) [0x00c386a0]} struct vm::access_violation thrown: Access violation reading address 0x9
LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx