(02-23-2017, 06:48 PM)ssshadow Wrote: I think SRE stands for "Spurs Runtime Environment" or something. You could blame Sony for that one (every module name etc was decided by Sony a decade ago, not Nekotekina).
I would guess that the following "formula" works for basically every single game. LLE these:
- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libl10n.prx
- libmvcdec.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libsail_avi.prx
- libsjvtd.prx
- libsmvd2.prx
- libsmvd4.prx
- libspurs_jq.prx
- libsre.prx
- libsync2.prx
And if you get an endless loop of of "fs" errors add libfs
And if videos don't work add libvdec
I will gladly be proven wrong, find me one game where this doesn't work Yes maybe there is some edge case where a game will crash slightly earlier or later with certain modules, but these games don't work properly anyway and crash regardless.
1. What the difference between .sprx and .prx ?
2. Why i can't find libspurs_jq.prx but only libspurs_jq.sprx ?
3. What the libspurs_jq.sprx_ in library list ?
4. Why libsre.prx didn't exist, but only the same one with .sprx ?
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