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Flower [NPUA80083]
#3
Goes further ingame (with graphical errors) on recent master build (5146-b8c1ab24)[fa7c6147_win64]. Using "Load automatic and manual selection" with "libfs.sprx" on OpenGL.
Vulkan and D3D12 black screen, same as before.
Textures in main menu load completely after about a minute.
Same with ingame objects.

LLVM crashes with
Code:
F {PPU[0x1000000] Thread (main_thread) [0x0064fbc0]} class std::out_of_range thrown: invalid unordered_map<K, T> key


Attached Files Thumbnail(s)
                   

.zip   RPCS3_flower_opengl.zip (Size: 945.88 KB / Downloads: 129)
.zip   RPCS3_flower_vulkan.zip (Size: 725.44 KB / Downloads: 141)
.zip   RPCS3_flower_LLVM.zip (Size: 91.68 KB / Downloads: 149)
i5-6500@3.2GHz | GTX960 2GB | 32GB DDR4
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Messages In This Thread
Flower [NPUA80083] - by notq - 12-04-2014, 05:58 PM
RE: Flower [NPUA80083] - by mishcat - 04-16-2017, 07:00 PM
RE: Flower [NPUA80083] - by morcy - 04-30-2017, 06:36 PM
RE: Flower [NPUA80083] - by Dizzee112 - 06-25-2017, 09:46 PM
Flower [NPUA80083] - by ssshadow - 10-30-2016, 02:16 PM

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