RPCS3 v0.0.2-6-19bc240 Alpha
White screen only
PPU : Fast
SPU : Fast
Load required librairies
Render : DX12, Vulan, OpenGL Tested
New test here is the log:
The newspaper and short but it's the complete log of the console
RPCS3 v0.0.2-6-19bc240 Alpha
E {PPU[0x1000001] Thread () [0x00d14d40]} cellGame: cellHddGameCheck(version=0, dirName=“NPUB30851”, errDialog=1, funcStat=*0xd46308, container=1)
E {PPU[0x1000002] Thread () [0x00d14d88]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BLUS30036”, errDialog=0x0, funcStat=*0xd462c0, container=2)
U {PPU[0x1000000] Thread (main_thread) [0x00d8cd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x00d8cd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x00d8cd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x00d8cd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x00d8cd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x00d16d90]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00d16d90]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE
U {PPU[0x1000000] Thread (main_thread) [0x00d12068]} cellGcmSys TODO: cellGcmSetQueueHandler
U {PPU[0x1000000] Thread (main_thread) [0x00d12078]} cellGcmSys TODO: cellGcmSetSecondVHandler(handler=0xd466c8)
E {PPU[0x1000000] Thread (main_thread) [0x00d121b8]} cellGcmSys: cellGcmSetTile: bad compression mode! (7)
E {PPU[0x1000000] Thread (main_thread) [0x00d121b8]} cellGcmSys: cellGcmSetTile: bad compression mode! (9)
U {PPU[0x1000000] Thread (main_thread) [0x00d120b8]} cellGcmSys TODO: cellGcmSetZcull(index=0, offset=0xf30000, width=1280, height=768, cullStart=0x0, zFormat=0x2, aaFormat=0x0, zCullDir=0x0, zCullFormat=0x1, sFunc=0x201, sRef=0x80, sMask=0xff)
S {Audio Thread} XAudio 2.9 initialized
_______________________________
Core i5 6600
Ram 16Go DDR4 2133
Nvidia GTX 960 Strix OC 2Go GDDR5
Windows 10 x64 RS2
White screen only
PPU : Fast
SPU : Fast
Load required librairies
Render : DX12, Vulan, OpenGL Tested
New test here is the log:
The newspaper and short but it's the complete log of the console
RPCS3 v0.0.2-6-19bc240 Alpha
E {PPU[0x1000001] Thread () [0x00d14d40]} cellGame: cellHddGameCheck(version=0, dirName=“NPUB30851”, errDialog=1, funcStat=*0xd46308, container=1)
E {PPU[0x1000002] Thread () [0x00d14d88]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BLUS30036”, errDialog=0x0, funcStat=*0xd462c0, container=2)
U {PPU[0x1000000] Thread (main_thread) [0x00d8cd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x00d8cd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x00d8cd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x00d8cd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x00d8cd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x00d16d90]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00d16d90]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE
U {PPU[0x1000000] Thread (main_thread) [0x00d12068]} cellGcmSys TODO: cellGcmSetQueueHandler
U {PPU[0x1000000] Thread (main_thread) [0x00d12078]} cellGcmSys TODO: cellGcmSetSecondVHandler(handler=0xd466c8)
E {PPU[0x1000000] Thread (main_thread) [0x00d121b8]} cellGcmSys: cellGcmSetTile: bad compression mode! (7)
E {PPU[0x1000000] Thread (main_thread) [0x00d121b8]} cellGcmSys: cellGcmSetTile: bad compression mode! (9)
U {PPU[0x1000000] Thread (main_thread) [0x00d120b8]} cellGcmSys TODO: cellGcmSetZcull(index=0, offset=0xf30000, width=1280, height=768, cullStart=0x0, zFormat=0x2, aaFormat=0x0, zCullDir=0x0, zCullFormat=0x1, sFunc=0x201, sRef=0x80, sMask=0xff)
S {Audio Thread} XAudio 2.9 initialized
_______________________________
Core i5 6600
Ram 16Go DDR4 2133
Nvidia GTX 960 Strix OC 2Go GDDR5
Windows 10 x64 RS2