(04-27-2017, 01:13 PM)gid15 Wrote:Based on the information found in the profiler output, I hope to have identified the function capturing the screen and generating the ICON0.PNG out of it. I've added support in 9254329 and it should work even when the option "Enable saving GE screen to textures instead of memory" is enabled.(04-26-2017, 10:15 AM)DragonNeos Wrote: 1) ICON0.PNG is not produced correctly in JPCSP when SAVEDATA is created. In the game, when the user saves the game the ICON0.PNG would be a thumbnail of the exact scene where the game was saved. JPCSP creates a black ICON0.PNG and doesn't correct it even by overwriting the save.This is probably related to the use of the option "Enable saving GE screen to textures instead of memory". Could you try to disable this option and see if the ICON0.PNG is now correctly captured from the current screen?
Could you please test it?
Thank you!
(04-26-2017, 10:15 AM)DragonNeos Wrote: This game was tested with revision d1609cd. The delay allows the game to display the previous behavior shown in earlier builds (without the progress display as you mentioned in your post). With regards to the audio issue, the HLE implementation plays most of the audio correctly but randomly cuts out every once in a while. It seems like the audio will most likely cut off when this is seen in the log:The play of mono audio using libatrac3plus.prx should now be improved in 414ed5e.
Using libatrac3plus.prx will make the game play horrible audio.Code:23:31:53 ERROR atrac3 - MusicAT3_1 - Sound Unit id != 0x28
Could you retest again using flash0/kd/libatrac3plus.prx?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log