04-29-2017, 04:15 AM
(This post was last modified: 04-30-2017, 04:15 AM by DragonNeos.)
As you mentioned in your post, enabling the option "Enable saving GE screen to textures instead of memory" in builds before revision 9254329 caused the ICON0.PNG to become black. The ICON0.PNG is generated correctly testing with revision 2a38a70 when the option "Enable saving GE screen to textures instead of memory" is enabled. The audio is played correctly when libatrac3plus.prx is used. The HLE implementation of sceAtrac3plus also plays the audio correctly.
The font size of the HLE implementation is too large compared to the native PSP modules. The first and second screenshots are using HLE while the third, fourth, and fifth screenshots are using utility.prx and any dependent files. In the second screenshot (HLE), the text in the first line of the description goes offscreen compared to the fifth screenshot (using utility.prx). Also, the first save file that I created is considered Corrupted Save Data when using utility.prx.
With regards to the option "Enable saving GE screen to textures instead of memory", is it possible to improve this option as certain games have various graphical issues when it is enabled? Here are some examples of games that have various graphical issues with the option "Enable saving GE screen to textures instead of memory":
- Final Fantasy Tactics: The War of the Lions (some scenes may flicker and show something shown earlier in the game, like before a video is played the Title Screen appears for a second)
- The Legend of Heroes: Trails in the Sky Series (character models may appear for a second and there is random flicker during transitions in cutscenes, ICON0.PNG is not generated correctly (black) when creating SAVEDATA)
- Yu-Gi-Oh! (GX, 5D's, ARC-V) Tag Force Series (cards appear black in certain cases)
The font size of the HLE implementation is too large compared to the native PSP modules. The first and second screenshots are using HLE while the third, fourth, and fifth screenshots are using utility.prx and any dependent files. In the second screenshot (HLE), the text in the first line of the description goes offscreen compared to the fifth screenshot (using utility.prx). Also, the first save file that I created is considered Corrupted Save Data when using utility.prx.
With regards to the option "Enable saving GE screen to textures instead of memory", is it possible to improve this option as certain games have various graphical issues when it is enabled? Here are some examples of games that have various graphical issues with the option "Enable saving GE screen to textures instead of memory":
- Final Fantasy Tactics: The War of the Lions (some scenes may flicker and show something shown earlier in the game, like before a video is played the Title Screen appears for a second)
- The Legend of Heroes: Trails in the Sky Series (character models may appear for a second and there is random flicker during transitions in cutscenes, ICON0.PNG is not generated correctly (black) when creating SAVEDATA)
- Yu-Gi-Oh! (GX, 5D's, ARC-V) Tag Force Series (cards appear black in certain cases)