(05-09-2017, 03:29 PM)Annie Wrote: Please retest on latest master build with both interpreters.
Make sure you have PS3_DISC.sfb and the game outside dev_hdd0 being a disc game
Tested in b9ebf59.
Core
PPU: Interpreter (fast)
SPU: Interpreter (precise)
LLE Modules
Automatic
Graphics
- OpenGL
- 1920x1080
- Off (Frame limit)
Audio
- XAudio2
Quote:RPCS3 v0.0.2-3-b9ebf59 Alpha
E {PPU[0x1000000] Thread (main_thread) [0x00f7cee4]} sys_fs: sys_fs_stat(“/dev_bdvd/PS3_GAME/USRDIR/sw.ini”) failed: not found
E {PPU[0x1000000] Thread (main_thread) [0x00f7cee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x1000000] Thread (main_thread) [0x00ed7f0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE
E {PPU[0x1000000] Thread (main_thread) [0x00cdedd0]} 'sys_mutex_lock' failed with 0x80010008 : CELL_EDEADLK
E {PPU[0x1000000] Thread (main_thread) [0x00cdfe34]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000000] Thread (main_thread) [0x00ecd4ec]} '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00ecd4ec]} '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00ecd4ec]} '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00ecd4ec]} '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00ecd4ec]} '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00ecd4ec]} '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00ecd4ec]} '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00ecd4ec]} '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00ecd4ec]} '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00ecd4ec]} '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: [0x0e264] Branch-to-next with $LR
(05-09-2017, 03:29 PM)Annie Wrote: Please retest on latest master build with both interpreters.
Make sure you have PS3_DISC.sfb and the game outside dev_hdd0 being a disc game
I used to put all BD rips in the same folder as the PSN games, Katamari works pretty well that way, is there a problem with that?
Desktop: i7 7700K / MSI 980Ti / 32G RAM