10-20-2011, 06:26 PM
(This post was last modified: 10-20-2011, 06:29 PM by digiadventures.)
(10-19-2011, 04:43 PM)gid15 Wrote: I have submitted new findings for sceKernelExtendThreadStack in r2361. Call you try again and post an updated log?
Thank you for fixing this so fast. Only issues that now remain are AI bug which everybody mentions,however its not game breaker since if you start the game then load it works fine. I cant post the log since its 16mb now,it always repeats
GUI
WARN
ge Texture mipmap with invalid dimension at level 1: (512x512)@0x041C0BA0 -> (512x512)@0x041C0BA0
WARN
ge
... and this invalid Texture mipmap will be used with mipmap_mode=1, mipmap_bias=1
for thousand of times..
But when AI crash it repeats this
AUDIO MIXER THREAD
INFO
hle.sceAtrac3plus
Replaying atrac loop atracID=0, loopStart=7, loopEnd=112434
(10-19-2011, 11:44 PM)hyakki Wrote: I actually don't think its the save that's breaking the AI, because you can save the game, then right after select the load option to reload the save, the game will still work, its only until the game is restarted (or loaded from the main menu) that the ai breaks, so either something on the main menu is breaking the game or its something not being loaded properly that only gets loaded when starting a new game.
A temporary workaround I found is first start a new game skip all the intro and dialogs (Start - X) and get to the map then press start -> Data -> load then load your previous game where the AI was broken before, the AI should work again now and you can continue on.
This works for me,thanks !