06-09-2017, 06:30 PM
The game doesn't work on the latest build. It won't boot due to memory allocation and violation errors. I report it so that whoever is responsible for that would mark it as 'unplayable' once again in the compatibility list and maybe figure out what's wrong with the new build?
I looked at the first post and downloaded an old build from the date it was posted on. On the old build the game runs almost perfectly well, no crashing (although there are minor tolerable graphical glitches).
I think I know what's wrong, it's how the libraries are handled... maybe. In that old build you needed to tick 'use liblv2.sprx only' on the left and tick 'libfs.sprx' in the list on the right. Like this:
But in the new build the interface has changed. I choose 'Load automatic and manual selection' and tick both liblv2.sprx and libfs.sprx in the list below to emulate a combination of everything that an old build required:
The game fails to boot. That's what the log states after successfully loading all executables:
E {PPU[0x1000000] Thread (main_thread) [0x016f3000]} : 'sys_memory_allocate' failed with 0x80010004 : CELL_ENOMEM
U {PPU[0x1000000] Thread (main_thread) [0x016f3000]} HLE TODO: Unimplemented syscall sys_process_exit -> CELL_OK
U {PPU[0x1000000] Thread (main_thread) [0x016f3000]} HLE TODO: Unimplemented syscall sys_process_exit -> CELL_OK
E {PPU[0x1000000] Thread (main_thread) [0x016f3000]} : 'sys_memory_allocate' failed with 0x80010004 : CELL_ENOMEM
U {PPU[0x1000000] Thread (main_thread) [0x016f3000]} HLE TODO: Unimplemented syscall sys_process_exit -> CELL_OK
F {PPU[0x1000000] Thread (main_thread) [0x016f3000]} MEM: Access violation reading location 0x21
It's still possible to run the game if I choose only 'use liblv2.sprx only', but it keeps frequently crashing, so it's unplayable. I don't know how useful is that to report, but I report it just in case. That's how you can run the game with frequent crashes:
I guess it needs more libraries to run without crashing all the time? But with more libraries it won't boot at all, as shown above.
I looked at the first post and downloaded an old build from the date it was posted on. On the old build the game runs almost perfectly well, no crashing (although there are minor tolerable graphical glitches).
I think I know what's wrong, it's how the libraries are handled... maybe. In that old build you needed to tick 'use liblv2.sprx only' on the left and tick 'libfs.sprx' in the list on the right. Like this:
But in the new build the interface has changed. I choose 'Load automatic and manual selection' and tick both liblv2.sprx and libfs.sprx in the list below to emulate a combination of everything that an old build required:
The game fails to boot. That's what the log states after successfully loading all executables:
E {PPU[0x1000000] Thread (main_thread) [0x016f3000]} : 'sys_memory_allocate' failed with 0x80010004 : CELL_ENOMEM
U {PPU[0x1000000] Thread (main_thread) [0x016f3000]} HLE TODO: Unimplemented syscall sys_process_exit -> CELL_OK
U {PPU[0x1000000] Thread (main_thread) [0x016f3000]} HLE TODO: Unimplemented syscall sys_process_exit -> CELL_OK
E {PPU[0x1000000] Thread (main_thread) [0x016f3000]} : 'sys_memory_allocate' failed with 0x80010004 : CELL_ENOMEM
U {PPU[0x1000000] Thread (main_thread) [0x016f3000]} HLE TODO: Unimplemented syscall sys_process_exit -> CELL_OK
F {PPU[0x1000000] Thread (main_thread) [0x016f3000]} MEM: Access violation reading location 0x21
It's still possible to run the game if I choose only 'use liblv2.sprx only', but it keeps frequently crashing, so it's unplayable. I don't know how useful is that to report, but I report it just in case. That's how you can run the game with frequent crashes:
I guess it needs more libraries to run without crashing all the time? But with more libraries it won't boot at all, as shown above.