10-24-2011, 07:56 PM
(10-24-2011, 05:52 PM)digiadventures Wrote: I tested it with 2366 and there is still nullpointer/font error this time again at the start of the first battle.I've fixed the NullPointerException from sceFontClose in r2367. This game is making unexpected calls to sceFont... there is probably something wrong in our sceFont implementation...
I also posted second log when there is no memory.mbrk file present it crashes earlier. It may be relevent
What can be noticed is that second log is much cleaner : there are no memory errors or bazier errors,but game crashes with javaarrayoutofbounderror.
In first log there are numerous errors,but game doesnt crash at that place,but later ( font error )
Fixing the issue with memory.mbrk and those numerous erros may fix something ? It is strange that emty file needs to be in directory,and it is causing all those errors
When memory.mbrk is present, a debug memory is activated: it is slower and the handling of invalid memory accesses is somewhat different. This is normal that you get a IndexOutOfBoundsException when an invalid memory access is done and the option "Ignore invalid memory access (not recommended for test reports, but improves performance)" is activated. This option deactivates all the memory checks to improve the performance, but there is no nice catching if one occurs.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log