^
I just tried it on the lastest build, and noticed why it didn't work on the build from 2 weeks ago. It was my mistake.
I didn't notice that RPCS3 defaulted with "Use GPU texture scaling" checked. Having that checked prevents the game from rendering anything except the text boxes and main menu. All the in-game 3D scenes and 2D backgrounds are all black. Unchecking "Use GPU texture scaling" and having "Write Color Buffers" checked allows the game to still render in the top-half of the screen (at a very poor framerate), like in my video from March.
Also, the new default option on the new build, "Invalidate cache every frame" seems to have no effect. I didn't notice a difference with it off or on.
Logfile attached from latest build.
I just tried it on the lastest build, and noticed why it didn't work on the build from 2 weeks ago. It was my mistake.
I didn't notice that RPCS3 defaulted with "Use GPU texture scaling" checked. Having that checked prevents the game from rendering anything except the text boxes and main menu. All the in-game 3D scenes and 2D backgrounds are all black. Unchecking "Use GPU texture scaling" and having "Write Color Buffers" checked allows the game to still render in the top-half of the screen (at a very poor framerate), like in my video from March.
Also, the new default option on the new build, "Invalidate cache every frame" seems to have no effect. I didn't notice a difference with it off or on.
Logfile attached from latest build.