The game always freezes when saving upon exiting the game.
Am I missing something?
There are the following lines in the log (v0.0.2-2017-07-04-9bc959fe) :
Am I missing something?
There are the following lines in the log (v0.0.2-2017-07-04-9bc959fe) :
Code:
·W 0:02:16.623692 {PPU[0x1000000] Thread (main_thread) [0x000ef7e0]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x14ffdb8, entry=0x4d7310, arg=0x14ffe4c, prio=1001, stacksize=0x4000, flags=0x0, threadname=“thr_savedata_save”)
·W 0:02:16.623722 {PPU[0x1000000] Thread (main_thread) [0x000ef7e0]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x14ffdb8, param=*0xd00588f0, arg=0x14ffe4c, unk=0x0, prio=1001, stacksize=0x4000, flags=0x0, threadname=“thr_savedata_save”)
·W 0:02:16.623993 {PPU[0x1000012] Thread (thr_savedata_save) [0x000ef7e0]} cellSaveData: cellSaveDataAutoSave2(version=0, dirName=“NPEB00175-SYSTEM”, errDialog=1, setBuf=*0xd00f0da0, funcStat=*0x4d72f0, funcFile=*0x4d7440, container=0xffffffff, userdata=*0x0)
·E 0:02:16.624692 {PPU[0x1000012] Thread (thr_savedata_save) [0x000ef7e0]} cellSaveData: Savedata NPEB00175-SYSTEM considered broken