07-16-2017, 03:41 PM
It now goes ingame on latest master, runs at fixed 30fps, but hangs on the second stage, with memory acces violation error, it can be solved by setting SPU decoder to interpreter, but then it is extremely slow.
Trine [NPEB00100]
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Trine [NPEB00100] - by BlackDaemon - 01-29-2017, 10:45 AM
RE: Trine [NPEB00100] - by Esppiral - 07-16-2017, 03:41 PM
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