anyone get lucky at 2344 svn (latest version at 11/1/2011) ?
I get the same problem (2344)
- still black screen at menu screen right after movie intro ( I know I may continue the game here but giving up because i can't see what to choose lol )
- audio works fine, only graphic missing.
><
This game can be playable, if somehow we can find the way to get rid of this black screen of death. I'm using AMD card, 6950. I wonder if Nvidia cards have any better ?
here some info taken from my logger, hope the devs can find something
439044 [GUI] WARN ge - Shader log: Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
Validation warning! - Sampler value fbTex has not been set.
439091 [GUI] WARN ge - Shader log: Validation warning! - Sampler value tex has not been set.
...
/PSP_GAME/USRDIR/OP.PMF flags = 1 permissions = 00
149937 [user_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
149952 [user_main] INFO hle - Using external audio 'tmp\ULJS00329\Mpeg-14915584\ExtAudio.wav'
150193 [user_main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000, bufferwidth=512, pixelformat=3, syncType=1) ok
157165 [user_main] INFO hle.sceMpeg - sceMpegFinish
157165 [user_main] INFO hle.sceUtility - sceUtilityUnloadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE unloaded
159203 [SHD_BGM] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x09004F20, bufferSize=0x7A1A0, fileSize=0x79034
159204 [SHD_BGM] INFO hle - AT3+ data decoded by the external decoder.
159390 [SHD_BGM] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x09004F20, bufferSize=0x7A1A0, fileSize=0x79034
159391 [SHD_BGM] INFO hle - AT3+ data decoded by the external decoder.
I think the bold line is main culprit, but no idea what caused it. Maybe another game has this similiar problem so we can try the same workaround ?
I get the same problem (2344)
- still black screen at menu screen right after movie intro ( I know I may continue the game here but giving up because i can't see what to choose lol )
- audio works fine, only graphic missing.
><
This game can be playable, if somehow we can find the way to get rid of this black screen of death. I'm using AMD card, 6950. I wonder if Nvidia cards have any better ?
here some info taken from my logger, hope the devs can find something
439044 [GUI] WARN ge - Shader log: Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
Validation warning! - Sampler value fbTex has not been set.
439091 [GUI] WARN ge - Shader log: Validation warning! - Sampler value tex has not been set.
...
/PSP_GAME/USRDIR/OP.PMF flags = 1 permissions = 00
149937 [user_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
149952 [user_main] INFO hle - Using external audio 'tmp\ULJS00329\Mpeg-14915584\ExtAudio.wav'
150193 [user_main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000, bufferwidth=512, pixelformat=3, syncType=1) ok
157165 [user_main] INFO hle.sceMpeg - sceMpegFinish
157165 [user_main] INFO hle.sceUtility - sceUtilityUnloadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE unloaded
159203 [SHD_BGM] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x09004F20, bufferSize=0x7A1A0, fileSize=0x79034
159204 [SHD_BGM] INFO hle - AT3+ data decoded by the external decoder.
159390 [SHD_BGM] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x09004F20, bufferSize=0x7A1A0, fileSize=0x79034
159391 [SHD_BGM] INFO hle - AT3+ data decoded by the external decoder.
I think the bold line is main culprit, but no idea what caused it. Maybe another game has this similiar problem so we can try the same workaround ?