This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Why do you guys not properly supporting DX12?
#5
Dolphin team made recently similar decision, they deprecated dx12 backend in favour for vulkan one. Nowadays emulators share some code, and devs make similar decisions. Vulkan is multiplatform vs dx12 which works only on one OS. Still, even opengl is valuable if developer knows how to code for fast execution. One example after latest actualization of intel drivers, i got proper support for opengl 4.5 and vulkan too on my kabylake. Cemu emulator on HD 620 in opengl mode playing mario kart gives 60fps output. Could you even imagine that?
Reply


Messages In This Thread
RE: Why do you guys not properly supporting DX12? - by ps0ne - 07-25-2017, 06:17 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)