08-02-2017, 11:51 AM
(This post was last modified: 08-02-2017, 11:52 AM by Aeternal600.)
Game tested using rpcs3-v0.0.3-2017-07-27-02845f54_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:
PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4
Goes ingame using Vulkan and OpenGL.
With Vulkan, the game runs at 60 fps in the menus and ~15-30 during gameplay. Overall it feels a bit sluggish. Well, OpenGL is way worse at ~5-10 fps ingame (see screenshot #5).
The sound is very garbled, it stutters a lot. Even in the menus at 60 fps it sounds like the game was running much too slow.
PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4
Goes ingame using Vulkan and OpenGL.
With Vulkan, the game runs at 60 fps in the menus and ~15-30 during gameplay. Overall it feels a bit sluggish. Well, OpenGL is way worse at ~5-10 fps ingame (see screenshot #5).
The sound is very garbled, it stutters a lot. Even in the menus at 60 fps it sounds like the game was running much too slow.