Related to the error being spammed EVEN after you shut down the game.
E {PPU[0x100000e] Thread (Transport Thread) [0x001a4070]} libnet: recvfrom(): error 0
E {PPU[0x100000e] Thread (Transport Thread) [0x001a4070]} libnet: Unknown/illegal socket error: 10045 (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sys_net.cpp:207)
It eventually crashes as it eats more and more memory - pic of task manager after rpcs3 finally stalled out because of this.....
UPDATE:
Found the build that broke Scott:
https://ci.appveyor.com/project/rpcs3/rp...0.0.2-4988
Before it would just present this at the intro screen, but then it would stop. NOW, it just spams the one above forever....
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sys_net.cpp:207)
E {PPU[0x1000000] Thread (main_thread) [0x0140f3e0]} libnet: socket(): error 2
E {PPU[0x1000000] Thread (main_thread) [0x0140f318]} libnet: bind(): socket does not exist
E {PPU[0x100000e] Thread (Transport Thread) [0x001a4070]} libnet: recvfrom(): error 0
E {PPU[0x100000e] Thread (Transport Thread) [0x001a4070]} libnet: Unknown/illegal socket error: 10045 (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sys_net.cpp:207)
It eventually crashes as it eats more and more memory - pic of task manager after rpcs3 finally stalled out because of this.....
UPDATE:
Found the build that broke Scott:
https://ci.appveyor.com/project/rpcs3/rp...0.0.2-4988
Before it would just present this at the intro screen, but then it would stop. NOW, it just spams the one above forever....
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sys_net.cpp:207)
E {PPU[0x1000000] Thread (main_thread) [0x0140f3e0]} libnet: socket(): error 2
E {PPU[0x1000000] Thread (main_thread) [0x0140f318]} libnet: bind(): socket does not exist
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10