(08-06-2017, 07:06 PM)ssshadow Wrote: Sad but moving to ingame for now, it probably never actually worked reliably.
I seem to be having a particular issue with a hang when opening/closing the game menu using the Vulkan renderer. This might be related to some of the crashes other people are seeing randomly throughout the game - I have seen hangs during battles that seem to be related to this crash, ie. if I use the version before the change was committed, I don't see the battle crash either.
I've bisected the offending changeset to:
https://github.com/RPCS3/rpcs3/pull/3083
After this commit, the game will hang if I repeatedly enter and exit the menu. When setting preferred SPU threads to 1, I've had it crash at 30 repetitions, while it can crash on the first try with SPU threads at Auto.
Settings:
CPU: E5-2695v3 and 3770k
SPU loop detection = True and False - crashes on both
SPU threads = 1 and Auto - crashes quicker on Auto
GPU: Vulkan / AMD 7950 / Windows 7 and Vulkan / nVidia 1070 / Windows 10.
>Checked:
Invalidate cache every frame
Use GPU texture scaling
>Unchecked:
Everything else
>Tested:
Disable vertex cache (not in version 5479) - crashes on either option.
TLDR: The last working version for the menu open/close test on Vulkan is:
https://ci.appveyor.com/project/rpcs3/rp.../artifacts