The reason why I use snapshot was to avoid "AI stuck" :p. I had to load my last snapshot and do a quicksave to avoid it.
After I tried 50 method size.It make game running slower but guess what?
I didnt get AI stuck in one battle. Except 50 is a bit unable to play it. So I'm on 100 now.
Also I noticed one thing on log.
When size was 50 on 2361. this message show up after hle.sceAtrac3plus up
"Compiler Splitting _S1_3_887D2C8" .... etc
Seems if you make method size smaller. Then Compiler will split it?
I'll probally going higher to see what bring the damn AI stuck things
But I remember I did size 50 on 2367 and moldova fight still stuck.
Can anyone try it again?
After I tried 50 method size.It make game running slower but guess what?
I didnt get AI stuck in one battle. Except 50 is a bit unable to play it. So I'm on 100 now.
Also I noticed one thing on log.
When size was 50 on 2361. this message show up after hle.sceAtrac3plus up
"Compiler Splitting _S1_3_887D2C8" .... etc
Seems if you make method size smaller. Then Compiler will split it?
I'll probally going higher to see what bring the damn AI stuck things
But I remember I did size 50 on 2367 and moldova fight still stuck.
Can anyone try it again?