So in its current state its playable with:
Vulkan and OpenGL (slower).
With DX12 its Loadable (crashes emu after intro - dialogues) with this message:
Game menus and dialogs are at 30fps but when actual game starts its pretty bad (5-10 fps) until you walk some rooms and kill enemies then it gets better (20-30fps). At pause - trap menu its 30fps.
Vulkan and OpenGL (slower).
With DX12 its Loadable (crashes emu after intro - dialogues) with this message:
Quote:F {rsx::thread} class std::runtime_error thrown: HRESULT = D3D12 device was removed with error status 0x887A0001
(in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12Texture.cpp:161)
Game menus and dialogs are at 30fps but when actual game starts its pretty bad (5-10 fps) until you walk some rooms and kill enemies then it gets better (20-30fps). At pause - trap menu its 30fps.