08-20-2017, 07:01 PM
Game freezes during gameplay with this message
F {rsx::thread} class std::runtime_error thrown: Possible data corruption on frame context storage detected
If I restart the game after first freeze and shaders are loaded, I get this message
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
E {PPU[0x100000d] Thread (NexSysUtil PU Thread) [0x0001716c]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BCES00057”, errDialog=0x0, funcStat=*0x9a50f0, container=1)
F {rsx::thread} class std::runtime_error thrown: Possible data corruption on frame context storage detected
I have to delete the game config and data folder for it to run again
F {rsx::thread} class std::runtime_error thrown: Possible data corruption on frame context storage detected
If I restart the game after first freeze and shaders are loaded, I get this message
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
E {PPU[0x100000d] Thread (NexSysUtil PU Thread) [0x0001716c]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BCES00057”, errDialog=0x0, funcStat=*0x9a50f0, container=1)
F {rsx::thread} class std::runtime_error thrown: Possible data corruption on frame context storage detected
I have to delete the game config and data folder for it to run again