yeah, the saving ge screen to textures instead of memory option has that problem in many games.
i think the framebuffer is taken from there, but since that area of memory's empty with that setting on (due to the screen being saved as a texture) it only gets a black screen.
i think the framebuffer is taken from there, but since that area of memory's empty with that setting on (due to the screen being saved as a texture) it only gets a black screen.