Game does not have finally any rsxio problem.
Game stops on camera detection.
With any settings game loop and just repeats stupid error W {PPU[0x1000008] Thread (PS3BackgroundCameraThread) [0x006e762c]} cellCamera: cellCameraIsAttached(dev_num=0)
To trigger following error you need to change in IO setting camera to uvc 1.1 and change into fake settings:
W {PPU[0x1000008] Thread (PS3BackgroundCameraThread) [0x006e8fb8]} cellCamera: cellCameraIsAttached(dev_num=0)
W {PPU[0x1000008] Thread (PS3BackgroundCameraThread) [0x0098a200]} cellCamera: cellCameraGetType(dev_num=0, type=*0x2a419c38)
W {PPU[0x1000008] Thread (PS3BackgroundCameraThread) [0x0098a120]} cellCamera: cellCameraGetAttribute(dev_num=0, attrib=100, arg1=*0xd00abc80, arg2=*0x0)
F {PPU[0x1000008] Thread (PS3BackgroundCameraThread) [0x0098a120]} MEM: Access violation writing location 0x0
W {PPU[0x1000000] Thread (main_thread) [0x00df2d60]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x28887940, param=*0xd003ffc0, arg=0x288878c8, unk=0x0, prio=10, stacksize=0x4000, flags=0x0, threadname=“SocketRecv”)
I cannot provide log due to crashing emu and not generating gz file
Game stops on camera detection.
With any settings game loop and just repeats stupid error W {PPU[0x1000008] Thread (PS3BackgroundCameraThread) [0x006e762c]} cellCamera: cellCameraIsAttached(dev_num=0)
To trigger following error you need to change in IO setting camera to uvc 1.1 and change into fake settings:
W {PPU[0x1000008] Thread (PS3BackgroundCameraThread) [0x006e8fb8]} cellCamera: cellCameraIsAttached(dev_num=0)
W {PPU[0x1000008] Thread (PS3BackgroundCameraThread) [0x0098a200]} cellCamera: cellCameraGetType(dev_num=0, type=*0x2a419c38)
W {PPU[0x1000008] Thread (PS3BackgroundCameraThread) [0x0098a120]} cellCamera: cellCameraGetAttribute(dev_num=0, attrib=100, arg1=*0xd00abc80, arg2=*0x0)
F {PPU[0x1000008] Thread (PS3BackgroundCameraThread) [0x0098a120]} MEM: Access violation writing location 0x0
W {PPU[0x1000000] Thread (main_thread) [0x00df2d60]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x28887940, param=*0xd003ffc0, arg=0x288878c8, unk=0x0, prio=10, stacksize=0x4000, flags=0x0, threadname=“SocketRecv”)
I cannot provide log due to crashing emu and not generating gz file