(06-11-2010, 08:13 PM)shakirmole Wrote: u can decode audio with what hyakki has done well... it reminds u of the situation when jpcsp dumped the decoded video files in the temp folder but did not play it together with the game on the first run but later it was integrated perfectly (as of now that is)... hopefully we will see the same with audio too
I doubt jpcsp will ever play video or the bgm audio right out since they are oma audio files with atrac3+ (sony drm) and there is no open source way to decode them, this is why you need sonic stage.
but for what i noticed every video file in every game i tested can be decoded with sonicstage.
for voice audio there could be a possibility jpcsp can play them since they are normal atrac3 (not plus) files and ffmpeg can play them.
every game is different also some company s might of just used atrac3+ on everything while others games like crisis core might mix the formats.
as for pre copying the files, i can easily do the video files from the extracted package (foldernames are are just the filesize - 2048), i actually already made a program to do this awhile back (before jpcsp could decode on the fly), but its still helpful to get all the extaudio.
for the at3 files its a little more hard, because of the third filename value Atrac-0000C7CC-[2D387A48].at3 i cant reproduce it outside of jpcsp.
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