Testing latest build rpcs3-v0.0.3-2017-09-14-07af701a.
Settings:
PPU: recompiler
SPU: recompiler ASMJIT
frame limit: off
Vulcan or OpenGl
Graphics bugs like black character model textures. Appears to be resolved with gpu setting Strict Rendering Mode but causes the game to freeze when it loads the model.
with the option off playable with black texture for some of the models but doesn't take long to freeze throwing following error.
Settings:
PPU: recompiler
SPU: recompiler ASMJIT
frame limit: off
Vulcan or OpenGl
Graphics bugs like black character model textures. Appears to be resolved with gpu setting Strict Rendering Mode but causes the game to freeze when it loads the model.
with the option off playable with black texture for some of the models but doesn't take long to freeze throwing following error.
Quote:F {PPU[0x1000017] Thread (ATRAC3 Decode Thread) [0x001c80e0]} class std::runtime_error thrown: Locking failed (lwmutex=*0x202b8278, owner=0x100000f)
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sys_lwmutex_.cpp:181)