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Crisis Core: Final Fantasy VII - ULUS10336
Hey everyone, I was posting in the Hardware section, curious if it was just my machine that wasn't supporting the game. Probably should post here too, since it's abut CC specifically.

My machine(laptop):
Windows7 32bit
2gb Memory
NVIDIA GeForce 9500m
Intel Core 2Duo

not sure if all of that was necessary to address the fix, but hope it helps.
So I'm using the ISO, I've dropped the ISO in the UMDImages folder. I'm running JPCSP.jar, adjust my setting as per recommended in the 1st post here, LoadUMD CC, Run. I get a couple miliseconds of wait time and it snaps to pause without displaying anything.
Here's the code is displays:

181015 [user_main] INFO compiler - Replacing CodeBlock at 0x08994E90 by Native Code 'strcmp'
181044 [user_main] INFO compiler - Splitting _S1_2_8811238 (5791/3000)
181240 [AUDIO MIXER THREAD] INFO hle - No ready threads - pausing emulator. caller:'RuntimeContext.syncIdle'

Hopefully I'm just missing a minor detail along the way of setting this up?

thanks in advance,
-Coo
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Messages In This Thread
patch ULES01048 - by MaXiMu - 05-26-2010, 01:33 AM
RE: CRISIS COFINAL FANTASY VII - ULUS10336 - by ToffeeCoo - 06-14-2010, 07:30 PM
other bug detect - by MaXiMu - 03-13-2011, 11:56 AM
RE: other bug detect - by hyakki - 03-16-2011, 08:47 PM
Crisis Core Rendering Issue - by ishraqiyun77 - 03-11-2012, 11:13 PM
RE: Crisis Core Rendering Issue - by ishraqiyun77 - 03-13-2012, 05:55 PM
Frame error? - by isoepic - 04-22-2012, 03:40 PM
crisis core menu problem - by bigal80ak - 05-07-2012, 11:14 PM
Crisis Core Frame Error? - by isoepic - 08-02-2012, 12:19 AM

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