11-25-2011, 06:05 AM
(11-25-2011, 05:37 AM)Itaru Wrote: BTW, which flag are you talking about? To optimize the panel drawing, it's probably a good idea to set the doublebuffering flag to true and the opaque flag to false.
I haven't included the flag (and it's not a new variable either... just set "draw" to -1, 0, or 1) in my previous code ^_^
Here it is, with the same result as your code :
Code:
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.GradientPaint;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagLayout;
import java.awt.Paint;
import java.awt.Point;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class GradientTranslucentWindow extends JFrame implements KeyListener, MouseListener, MouseMotionListener {
private int counter = 0;
private int draw = -1;
private int red[] = {58,71,231,243,255};
private int green[] = {54,224,235,109,40};
private int blue[] = {241,95,61,52,40};
private int R = 240;
private int G = 240;
private int B = 200;
private Point start, end;
private Graphics gd;
private JPanel panel;
public GradientTranslucentWindow() {
setBackground(new Color(0,0,0,0));
setSize(new Dimension(500,500));
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
panel = new JPanel() {
@Override
protected void paintComponent(Graphics g) {
if (g instanceof Graphics2D) {
Paint p = new GradientPaint(0.0f, 0.0f, new Color(R, G, B, 0), 0.0f, getHeight(), new Color(R, G, B, 150), true);
Graphics2D g2d = (Graphics2D)g;
g2d.setPaint(p);
if(draw==-1) g2d.fillRect(0, 0, getWidth(), getHeight());
}
}
};
setContentPane(panel);
addKeyListener(this);
addMouseListener(this);
addMouseMotionListener(this);
}
public static void main(String[] args) {
JFrame.setDefaultLookAndFeelDecorated(true);
new GradientTranslucentWindow().setVisible(true);
}
public void mousePressed(MouseEvent e) { start = new Point(e.getX(), e.getY()); }
public void mouseClicked(MouseEvent e) {
if(e.getButton() == MouseEvent.BUTTON1) draw = 1;
if(e.getButton() == MouseEvent.BUTTON3) draw = 0;
}
public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}
public void mouseReleased(MouseEvent e) {}
public void mouseDragged(MouseEvent e) {}
public void mouseMoved(MouseEvent e) {
gd = this.getGraphics();
if(draw==1){
end = new Point(e.getX(), e.getY());
gd.setColor(new Color( red[counter],green[counter],blue[counter]));
gd.drawLine(start.x, start.y, end.x, end.y);
start = end;
panel.repaint();
System.out.println(start.x + " - " + start.y);
}
}
public void keyPressed(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_SPACE) {
counter++;
if ( counter > 4 ) counter = 0;
}
}
public void keyReleased(KeyEvent e) {}
public void keyTyped(KeyEvent e) {}
}
This is where I'm wrong ...
Code:
g2d.fillRect(0, 0, getWidth(), getHeight());
Code:
if(draw==-1) g2d.fillRect(0, 0, getWidth(), getHeight());
And this one, in the mouseMoved() listener :
Code:
repaint();
Code:
panel.repaint();
But I realized that this is not a good practice although it still yields the same result...
Thank you once again Itaru