R1655
Break savegame (maybe in r1654?):
Also now working English\Japan voice change
Break savegame (maybe in r1654?):
Code:
11656 [user_main] INFO compiler - Replacing CodeBlock at 0x08851D88 by Native Code 'nop'
11672 [user_main] INFO compiler - Replacing CodeBlock at 0x088AD0B0 by Native Code 'nop'
11718 [user_main] INFO compiler - Splitting _S1_3_8843A1C (3200/3000)
12031 [user_main] INFO compiler - Replacing CodeBlock at 0x08825F18 by Native Code 'nop'
12047 [user_main] INFO compiler - Replacing CodeBlock at 0x08851D80 by Native Code 'nop'
12640 [user_main] INFO hle - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/NSAVEICON.PNG flags = 4001 permissions = 00
12640 [user_main] WARN hle - PSP_O_NBUF - disc0:/PSP_GAME/USRDIR/NSAVEICON.PNG doesn't use media buffer!
12656 [user_main] WARN hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
12672 [user_main] INFO hle - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/NSAVEICON.PNG flags = 1 permissions = 00
12687 [user_main] WARN hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
12781 [user_main] INFO hle - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SAVE000.PNG flags = 4001 permissions = 00
12781 [user_main] WARN hle - PSP_O_NBUF - disc0:/PSP_GAME/USRDIR/SAVE000.PNG doesn't use media buffer!
12797 [user_main] WARN hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
12797 [user_main] INFO hle - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SAVE000.PNG flags = 1 permissions = 00
12812 [user_main] WARN hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
13140 [user_main] INFO hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA000, fileName=DATA.BIN
13515 [user_main] INFO hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA001, fileName=DATA.BIN
13906 [user_main] INFO hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA002, fileName=DATA.BIN
14234 [user_main] INFO hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA003, fileName=DATA.BIN
14515 [user_main] INFO hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA004, fileName=DATA.BIN
14781 [user_main] INFO hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA005, fileName=DATA.BIN
15047 [user_main] INFO hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA006, fileName=DATA.BIN
15328 [user_main] INFO hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA007, fileName=DATA.BIN
15578 [user_main] INFO hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA008, fileName=DATA.BIN
15828 [user_main] INFO hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA009, fileName=DATA.BIN
16125 [user_main] INFO hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA010, fileName=DATA.BIN
16390 [user_main] INFO hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA011, fileName=DATA.BIN
16640 [user_main] INFO hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA012, fileName=DATA.BIN
16906 [user_main] INFO hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA013, fileName=DATA.BIN
17156 [user_main] INFO hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA014, fileName=DATA.BIN
17437 [user_main] INFO hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA015, fileName=DATA.BIN
Also now working English\Japan voice change