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Spectral vs Generation - ULES00757
#3
boots and goes in game now, good job.

there's a sprite corruption from time to time (sprites jitter and don't animate correctly, sometimes appear as garbage, misaligned or completely wrong), some font seems to be missing and it breaks while trying to save because of an unfinished savedata mode 8 though.

just in case, the media engine is enabled, ignore invalid memory address and unmapped ports are also on, so is viewport.

shaders are turned off, since for whatever reason if they're on there's nothing displayed. everything is a blank white screen.

Code:
75078 [user_main] INFO  stdout - ->total KByte free :1020043264
75078 [user_main] INFO  stdout - Taille cluster = 4096
75078 [user_main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x08E6ACBC, mode=8, gameName=, saveName=, fileName=
75093 [user_main] WARN  hle - PARTIAL:Savedata mode 8 (SCE_UTILITY_SAVEDATA_TYPE_SIZES)

but other than that i guess the game can be moved to playable forum now.


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Messages In This Thread
Spectral vs Generation - ULES00757 - by serio - 07-15-2010, 04:00 PM
RE: spectral vs generation - ules00757 - by gid15 - 07-15-2010, 04:38 PM
RE: spectral vs generation - ules00757 - by serio - 07-15-2010, 06:16 PM
RE: spectral vs generation - ules00757 - by pmk - 09-25-2010, 12:41 PM
RE: spectral vs generation - ules00757 - by serio - 09-25-2010, 12:46 PM
RE: spectral vs generation - ules00757 - by serio - 10-04-2010, 02:27 PM
RE: spectral vs generation - ules00757 - by Hykem - 10-06-2010, 07:47 PM
RE: spectral vs generation - ules00757 - by serio - 10-07-2010, 04:09 AM
RE: spectral vs generation - ules00757 - by serio - 04-21-2011, 06:35 PM
RE: spectral vs generation - ules00757 - by serio - 04-03-2012, 07:55 AM

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