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Flowars Portable (Korea) -ULKS46008
#2
Code:
0x08804434: [0x0E205CF1] - jal        0x088173C4 [sceKernelLoadModule]
...
0x08804464: [0x0E205CF3] - jal        0x088173CC [sceKernelStartModule]
...
0x088044AC: [0x3C030000] - lui        $v1, 0x0000 <=> li $v1, 0x00000000
...
0x088044BC: [0xAC620000] - sw         $v0, 0($v1)
This game is loading a module and then using directly a function of that module. This was not supported up to now. The code block needs to be recompiled after the call to sceKernelLoadModule to take the new linked entries into account.
This should now be properly supported with dd9b09a.
I hope this change will also not have negative performance impacts on other games as a side effect.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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Messages In This Thread
Flowars Portable (Korea) -ULKS46008 - by sum2012 - 04-26-2020, 01:55 PM
RE: Flowars Portable (Korea) -ULKS46008 - by gid15 - 04-30-2020, 04:19 PM

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