06-22-2020, 03:34 PM
(06-12-2020, 12:31 PM)sum2012 Wrote: 6d28d87 version
3 fps in jumping
Code:
20:05:17 DEBUG ge - GUI - tflush 0x04088000, buffer_width=512 (64,64)
20:05:17 DEBUG ge - GUI - tflush texture_storage=0x7(PSM_32BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x08A01E60, texture_swizzle=false
Selecting the option "Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)" might help in such situations. Keep both options "Use shaders" and "Enable saving GE screen to textures instead of memory" enabled.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log