02-28-2022, 09:26 PM
(02-07-2022, 06:55 AM)DragonNeos Wrote: On OpenGL, the option "Disable optimized VertexInfo reading (may improve compatibility)" is required if "Use vertex cache" is used or else the character model becomes corrupted.The option "Use vertex cache" should now be fixed in 3b368fc (i.e. it should not require the use of the option "Disable optimized VertexInfo reading").
Always include a complete log file at INFO level in your reports. Thanks! How to post a log