10-01-2022, 01:52 PM
I've added draft support for Plug-Ins in 5a0f4a9. The list of plugs-in must be defined in ms0/seplugins/game.txt, e.g.:
It is still a draft version: the module is being loaded and is running, but I have not much tested if it is running properly.
It would be great if you could try it out with real cheat codes.
Code:
ms0:/CheatMaster/CheatMaster.prx 1
It would be great if you could try it out with real cheat codes.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log