12-30-2011, 03:04 PM
(This post was last modified: 12-30-2011, 03:28 PM by BlackDaemon.)
gid15, yes, thanks for fixing! Graphics also looks much better.
r2346
Running with dynarec compiler (log level set to INFO)
Compability options used: Only GE graphics, Use vertex cache, Use shaders, Enable VAO, Use Media Engine, Decode audio files with SonicStage, Use non-native fonts from flash0 folder
alot of messages like this ingame
http://www.youtube.com/watch?v=6cNV_p2qXc4
r2346
Running with dynarec compiler (log level set to INFO)
Compability options used: Only GE graphics, Use vertex cache, Use shaders, Enable VAO, Use Media Engine, Decode audio files with SonicStage, Use non-native fonts from flash0 folder
alot of messages like this ingame
Code:
...
73407 GUI WARN ge Texture mipmap with invalid dimension at level 4: (32x16)@0x040D6400 -> (32x8)@0x040D6500
73408 GUI WARN ge Texture mipmap with invalid dimension at level 2: (32x64)@0x040CFD00 -> (32x32)@0x040D0100
73408 GUI WARN ge Texture mipmap with invalid dimension at level 3: (32x16)@0x040CEB80 -> (32x8)@0x040CEC80
...
http://www.youtube.com/watch?v=6cNV_p2qXc4