01-02-2012, 05:23 AM
(01-01-2012, 11:56 PM)zaeraal2 Wrote: kytoxid posted the solution how to make Railgun PSP Game fully working.
here is the link - http://www.emunewz.net/forum/showthread.php?tid=17384
the quotes:
(01-01-2012, 11:14 AM)kytoxid Wrote: The vertices here are at z = 100000 instead of z = 0 for some reason. This leads me to believe that there's some upper-limit z value, past which z is reset to 0. (similar to how z is set to 0 for negative z)
Change VertexInfo.java:542 to:
Code:if ((z < 0) || (z == 100000)) {
(01-01-2012, 11:05 PM)kytoxid Wrote: Optimized VertexInfo reading kinda throws a wrench into the whole thing, so I just commented it out from VideoEngine.java and forced it to use the non-optimized reading instead.
(VideoEngine.java comment out lines 1731-1849)
Since both games had the same problem and even came from the same publisher, can anyone confirm that this solution works for this game too?
(I don't have Index game, so can't check)
PS: don't forget, that you have to enable AT LEAST the shaders, both shader implementations (if you don't want ghost-like characters), vertex cache (for normal speed), media engine (for videos) and sonic stage (bg music) in configuration. (don't enable VAO, crashes stuff in railgun game, or the only GE graphics, it will disable videos)
working