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Medal of Honor: Heroes - USA - ULUS10141
#6
r2437
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Code:
...
49492 [user_main] WARN  hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0x31
49492 [user_main] WARN  hle.ThreadManForUser - sceKernelSignalSema - unknown uid 0x31
49664 [SND ATRAC DECODER] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x08D50B40, readSize=0x2000, bufferSize=0x2000, fileSize=0x17FFC
49664 [SND ATRAC DECODER] INFO  hle - AT3+ data decoded by the external decoder.
61566 [SND ATRAC DECODER] INFO  hle.sceAtrac3plus - Replaying atrac loop atracID=0, loopStart=3425, loopEnd=531594
Code:
java.lang.ArrayIndexOutOfBoundsException: -1173865881
    at jpcsp.HLE.modules150.sceAudio.sceAudioOutputPannedBlocking(sceAudio.java:390)
    at _S1_2_8C9300C.s(_S1_2_8C9300C.java:4)
    at _S1_2_8BF89F8.s(_S1_2_8BF89F8.java:80)
    at _S1_2_8B5F6B8.s(_S1_2_8B5F6B8.java:376)
    at _S1_2_8B5F6B8.exec(_S1_2_8B5F6B8.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:693)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
Code:
------------------------------------------------------------
Thread ID - 0x00000051
Th Name   - SND_SAS
zr:0x00000000 at:0x08B5888C v0:0x80440000 v1:0x08D7FBE0
a0:0xBA083A67 a1:0x00008000 a2:0x00008000 a3:0x00000000
t0:0x8044000A t1:0x08D7FBDC t2:0x00000000 t3:0x80440000
t4:0x08D80000 t5:0x00000001 t6:0x08D80000 t7:0x00000025
s0:0x00008000 s1:0x08D10000 s2:0xFFFFFFFF s3:0x00000000
s4:0x08DB49DC s5:0x08DB49F4 s6:0x08DB46F4 s7:0x00000020
t8:0x00000028 t9:0x00000000 k0:0x09FD7B00 k1:0x00000000
gp:0x08D4B440 sp:0x09FD7A60 fp:0x08DB3FD8 ra:0x08BF8A4C
0x08B5F6B8: 0x27BDFFB0 - addiu      $sp, $sp, -80
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SND ATRAC DECODER' ID: 0x0177 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x12 Initial Priority: 0x12
Thread Entry: 0x08B651B4 Stack: 0x09FCCC00 - 0x09FD4C00 Stack Size: 0x00008000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 2300 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SND_SAS' ID: 0x0051 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08B5F6B8 Stack: 0x09FD5C00 - 0x09FD7C00 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 473 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0125 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6B Initial Priority: 0x6B
Thread Entry: 0x08000040 Stack: 0x09FD4C00 - 0x09FD5400 Stack Size: 0x00000800
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: Sleep (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x20
Thread Entry: 0x089DD184 Stack: 0x09FDFC00 - 0x09FFFC00 Stack Size: 0x00020000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0109 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6B Initial Priority: 0x6B
Thread Entry: 0x08000040 Stack: 0x09FD5400 - 0x09FD5C00 Stack Size: 0x00000800
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: Sleep (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SND' ID: 0x004F Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x12 Initial Priority: 0x12
Thread Entry: 0x08B5FA04 Stack: 0x09FD7C00 - 0x09FDFC00 Stack Size: 0x00008000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 8000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  01711DC0 24190400 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX  X]
Fragmented memory: 000EE200 975360 bytes
[               X                                            XXXX]
------------------------------------------------------------


Attached Files
.zip   ULUS10141_r2437_dynarec_info_video_media_hacks.zip (Size: 10.85 KB / Downloads: 181)
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RE: Medal of Honor: Heroes - USA - ULUS10141 [Encrypted] - by BlackDaemon - 01-02-2012, 05:07 PM

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