As of 1726, will stick in infinite loop due to use of sceKernelStartModule() for scesupPreAcc (libsuppreacc.prx), which has no entrypoint (infinite loop of loading, attempting to start, then unloading the module).
Hacking sceKernelStartModule() to return the module id makes the game get to the initial loading screen (spinning tarot card). Looks like it may be stuck on a CRIWARE asset loading thread?
Still getting used to JPCSP (I did some light work on PSPPlayer awhile back).
Hacking sceKernelStartModule() to return the module id makes the game get to the initial loading screen (spinning tarot card). Looks like it may be stuck on a CRIWARE asset loading thread?
Still getting used to JPCSP (I did some light work on PSPPlayer awhile back).