01-28-2012, 03:43 PM
(This post was last modified: 02-01-2012, 03:18 PM by BeautyMaiden.)
I tried a new iso, it's playable now. Thank you!
With r2450, this game now can be full playable in 2x, 3x resized window! The screen will be flickering a little bit in the beginning, but after about 1 minute or a cut-scene or a S-craft skill, the screen won't be flickering anymore! And the cursor of the status menu now can be seen clearly!!
The only bug i found is the compass in game won't disappear in cut-scenes but it doesn't matter!
My setting for r2450 with 2x, 3x resized window. I recommend to change to 3x resized window to make the screen not be flickering much. Please note that it will be flickering a little bit in the beginning, just play about 1 minute, you should be fine. When it's no more flickering, feel free to change to 2x or 3x window. 2x window works faster than 3x one. Do not scale the window.
|Video|
[-] Disable VBO
[-] Only GE graphhics (not recommended for homebrew) // Flickers
[x] Use vertex cache
[x] Use shaders <---Note
[-] Use a Geometry Shader for 2D rendering (only relevant when using shaders) // disable to see the menu backgrounds.
[-] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[x] Enable VAO (only relevant when using shaders and vertex cache)
[-] Enable decoding.....
[x] Enable saving GE screen to Textures instead of Memory
[-] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[x] Enable dynamic shader generation (only relevant when using shaders rec for AMD/ATI)
Don't bother with remaining lines.
|Media|
[x] Use Media Engine (Works only with 32bit JPCSP)
[-] Extract media files to tmp folder
[x] Decode audio files with sonic stage (you must have ss installed for this to work)
[-] Use non-native fonts from flash0 folder
|Compiler|
[x] Use compiler (dynarec)
[-] Output profiler into to profiler.txt (only for compiler)
[50 - 100] Maximum method size (depend on you)
::Legend::
[-] = Unchecked
[x] = Checked
[#] = Optional, use at own risk (usually a speedup, can cause crash / bugs, disable this first if you run into problems)
Note: Use shaders <---- depend on you, if it's on, the status and main menu cursor will disappear, however when using S-craft skills, objects in the battle backround will be hidden so you can watch full animation of S-craft. If it's off, the cursor will appear but objects won't be hidden when doing S-craft skills so you cannot watch S-craft because they're covered by objects. Use it wisely.
I recommend you should turn shaders on because it boosts fps for the game. The cursor only disappears in the status menu but doesn't disappear when you choose a tab.
Thank you JPCSP develop team.
Sorry if this is a spam!!
With r2450, this game now can be full playable in 2x, 3x resized window! The screen will be flickering a little bit in the beginning, but after about 1 minute or a cut-scene or a S-craft skill, the screen won't be flickering anymore! And the cursor of the status menu now can be seen clearly!!
The only bug i found is the compass in game won't disappear in cut-scenes but it doesn't matter!
My setting for r2450 with 2x, 3x resized window. I recommend to change to 3x resized window to make the screen not be flickering much. Please note that it will be flickering a little bit in the beginning, just play about 1 minute, you should be fine. When it's no more flickering, feel free to change to 2x or 3x window. 2x window works faster than 3x one. Do not scale the window.
|Video|
[-] Disable VBO
[-] Only GE graphhics (not recommended for homebrew) // Flickers
[x] Use vertex cache
[x] Use shaders <---Note
[-] Use a Geometry Shader for 2D rendering (only relevant when using shaders) // disable to see the menu backgrounds.
[-] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[x] Enable VAO (only relevant when using shaders and vertex cache)
[-] Enable decoding.....
[x] Enable saving GE screen to Textures instead of Memory
[-] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[x] Enable dynamic shader generation (only relevant when using shaders rec for AMD/ATI)
Don't bother with remaining lines.
|Media|
[x] Use Media Engine (Works only with 32bit JPCSP)
[-] Extract media files to tmp folder
[x] Decode audio files with sonic stage (you must have ss installed for this to work)
[-] Use non-native fonts from flash0 folder
|Compiler|
[x] Use compiler (dynarec)
[-] Output profiler into to profiler.txt (only for compiler)
[50 - 100] Maximum method size (depend on you)
::Legend::
[-] = Unchecked
[x] = Checked
[#] = Optional, use at own risk (usually a speedup, can cause crash / bugs, disable this first if you run into problems)
Note: Use shaders <---- depend on you, if it's on, the status and main menu cursor will disappear, however when using S-craft skills, objects in the battle backround will be hidden so you can watch full animation of S-craft. If it's off, the cursor will appear but objects won't be hidden when doing S-craft skills so you cannot watch S-craft because they're covered by objects. Use it wisely.
I recommend you should turn shaders on because it boosts fps for the game. The cursor only disappears in the status menu but doesn't disappear when you choose a tab.
Thank you JPCSP develop team.
Sorry if this is a spam!!