Disgaea use only uncompressed (some sfx) and atrac3 audio(sfx, speech,music). Also atrac3 decoder in ffmpeg have very bad quality on output sound. BTW main problem - no support loop's in soundtracks: loop can easy detect by "smpl" chunk in wav header, but i can't implement this hack in emu, so i used quick&dity trick: copy music raws in the end of herself (~1gb on each track
)
