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Assassin's Creed: Bloodlines - USA - ULUS10455
#1
r1744
Load with decrypted boot.bin
Code:
9735 [GUI] INFO  emu - Jpcsp v0.5 1744
9750 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10455
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 5.55
REGION = 32768
TITLE = Assassin's Creed: Bloodlines™
probably homebrew? false
9766 [GUI] DEBUG hle - Loading HLE firmware up to version 555
9782 [GUI] INFO  emu - Loading global compatibility settings
9782 [GUI] INFO  ge - Only GE Graphics: false
9844 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
9844 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
9844 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
9844 [GUI] INFO  memory - Ignore invalid memory access: false
9844 [GUI] DEBUG emu - No patch file found for this game
9860 [GUI] DEBUG runtime - RuntimeContext.reset
10141 [GUI] DEBUG hle - Loading HLE firmware up to version 555
10188 [GUI] DEBUG emu - Loader: Relocation required (PRX)
10188 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08A9EA40 - 08A9EA40
10250 [GUI] DEBUG memory - PH#1: loading program 08A9EA40 - 08AA9F9C - 08AFAE88
10266 [GUI] DEBUG memory - PH alloc consumption 002F6E88 (mem 00050EEC)
10266 [GUI] DEBUG memory - : clearing section 08AA9FA0 - 08AAA7F0 (len 00000850)
10266 [GUI] DEBUG memory - : clearing section 08AAA800 - 08AFAE88 (len 00050688)
10266 [GUI] DEBUG memory - : relocating 38686 entries
10344 [GUI] DEBUG memory - : relocating 75 entries
10360 [GUI] DEBUG memory - : relocating 99 entries
10360 [GUI] DEBUG memory - : relocating 53 entries
10360 [GUI] DEBUG memory - : relocating 42 entries
10360 [GUI] DEBUG memory - : relocating 123 entries
10375 [GUI] DEBUG memory - : relocating 9 entries
10375 [GUI] DEBUG memory - : relocating 329 entries
10375 [GUI] DEBUG memory - : relocating 1 entries
10375 [GUI] DEBUG memory - : relocating 75 entries
10375 [GUI] DEBUG memory - : relocating 5 entries
10375 [GUI] DEBUG memory - : relocating 6 entries
10375 [GUI] DEBUG memory - : relocating 6965 entries
10375 [GUI] DEBUG memory - : relocating 7732 entries
10375 [GUI] DEBUG memory - : relocating 3 entries
10375 [GUI] DEBUG memory - : relocating 150 entries
10375 [GUI] DEBUG memory - : relocating 6 entries
10375 [GUI] DEBUG memory - : relocating 764 entries
10375 [GUI] DEBUG memory - : relocating 566 entries
10391 [GUI] INFO  emu - Found ModuleInfo name:'main' version:0101 attr:00000000 gp:08aa6a30
10391 [GUI] DEBUG memory - Reserving 0x2F6E88 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
10391 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x2F6E88, addr=0x08804000: returns 0x08804000
10391 [GUI] INFO  emu - Found 220 imports from 25 modules
10391 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x088F82F4
10391 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088F86CC
10391 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08A67408
10391 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x05050010
10391 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
10391 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
10407 [GUI] INFO  emu - 220 NIDS mapped
10407 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
10422 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
10422 [GUI] DEBUG runtime - Switching to Thread root
10422 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
10547 [GUI] INFO  ge - OpenGL version: 2.1.2
10578 [GUI] INFO  ge - Using VBO
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
37391 [Emu] INFO  runtime - Using Compiler
37625 [root_6] WARN  hle - Unsupported syscall 2133 SysMemUserForUser_91DE343C 05000010 09fffe00 00000000
37703 [user_main] INFO  compiler - Replacing CodeBlock at 0x08989D7C by Native Code 'nop'
37797 [user_main] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
37828 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/pathcache.bin flags = 1 permissions = 00
37860 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
37860 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
37875 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
37907 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/libfont.prx'): module from banlist not loaded
37922 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libfont'
38078 [user_main] INFO  compiler - Replacing CodeSequence at 0x0897D3C4-0x0897D3F4 by Native Code 'strcmp'
38157 [user_main] INFO  compiler - Replacing CodeBlock at 0x088A48BC by Native Code 'nop'
38563 [user_main] INFO  compiler - Splitting _S1_2_8936334 (3051/3000)
38782 [user_main] INFO  compiler - Replacing CodeBlock at 0x08935530 by Native Code 'nop'
38907 [user_main] INFO  compiler - Replacing CodeBlock at 0x0890C340 by Native Code 'nop'
38907 [user_main] INFO  compiler - Replacing CodeBlock at 0x08929A98 by Native Code 'nop'
38907 [user_main] WARN  hle.sceFont - PARTIAL: sceFontNewLib paramsAddr=0x09FFF4B0, errorCodeAddr=0x09FFF4DC
38907 [user_main] INFO  hle.sceFont - FontLib's allocation callback (size=512, numFonts=4) returned 0x98a3300
38922 [user_main] INFO  hle.sceFont - Found font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
38938 [user_main] INFO  hle.sceFont - Found font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
38953 [user_main] INFO  compiler - Replacing CodeBlock at 0x088FC350 by Native Code 'nop'
38953 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=0 SceUID=17
39000 [user_main] INFO  compiler - Replacing CodeBlock at 0x089A7698 by Native Code 'strcpy'
39094 [user_main] INFO  hle.sceSasCore - PARTIAL __sceSasInit: sasCore=0x08af5480, unk1=0x00000100, unk2=0x00000020, unk3=0x00000000, sampleRate=48000
39313 [user_main] WARN  hle - hleKernelLockMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
39313 [user_main] WARN  hle - sceKernelUnlockMutex unknown uid
39469 [user_main] WARN  hle.sceFont - PARTIAL: sceFontGetNumFontList libHandle=0xF8F80000, errorCodeAddr=0x09FFF498
39485 [user_main] WARN  hle.sceFont - PARTIAL: sceFontGetFontList libHandle=0xF8F80000, fontListAddr=0x098A35B0, numFonts=4
39563 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/filemap.txt flags = 1 permissions = 00
39594 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/loadicons.res flags = 1 permissions = 00
39688 [user_main] INFO  compiler - Replacing CodeBlock at 0x08968728 by Native Code 'nop'
39703 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/interface.res flags = 1 permissions = 00
40063 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/characters/common.res flags = 1 permissions = 00
40469 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/text/eng.res flags = 1 permissions = 00
40813 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/soundevents.res flags = 1 permissions = 00
40844 [user_main] WARN  hle.sceFont - PARTIAL: sceFontGetNumFontList libHandle=0xF8F80000, errorCodeAddr=0x09FFF438
40844 [user_main] WARN  hle.sceFont - PARTIAL: sceFontGetFontList libHandle=0xF8F80000, fontListAddr=0x098A58D0, numFonts=4
40860 [user_main] ERROR memory - read32 - Invalid memory address : 0x18 PC=0890A104
40891 [GUI] INFO  ge - Emulator paused - cancelling current list id=10
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name   - user_main
zr:0x00000000 at:0x00000000 v0:0x08A89548 v1:0x000000FE
a0:0x00000044 a1:0x00000000 a2:0x0000E000 a3:0x00000000
t0:0x00000001 t1:0x00000000 t2:0x00000000 t3:0x43E60000
t4:0x095AF675 t5:0x00000000 t6:0x095A47C4 t7:0x00000000
s0:0x00000000 s1:0x08A89548 s2:0x08A89548 s3:0x08A89548
s4:0x0000000A s5:0x00000020 s6:0x0000002D s7:0x09FFF498
t8:0x00000001 t9:0x08AF1DF8 k0:0x09FFFB00 k1:0x00000000
gp:0x08AA6A30 sp:0x09FFF3D0 fp:0x00000000 ra:0x08835A54
0x0890A104: 0x8E050018 - lw         $a1, 24($s0)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD stream thread' ID: 0x0022 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x0C Initial Priority: 0x0C
Thread Entry: 0x089A7200 Stack: 0x09FDFC00 - 0x09FE3C00 Stack Size: 0x00004000
Thread Run Clocks: 19629 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'controller thread' ID: 0x0015 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0896E668 Stack: 0x09FFFC00 - 0x0A000000 Stack Size: 0x00000400
Thread Run Clocks: 8469 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 16666 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 360 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 238 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x20
Thread Entry: 0x088F8408 Stack: 0x09FF3C00 - 0x09FFFC00 Stack Size: 0x0000C000
Thread Run Clocks: 1807187 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'IOReq_t0' ID: 0x0029 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x6F Initial Priority: 0x15
Thread Entry: 0x0896FEF0 Stack: 0x09FDEC00 - 0x09FDFC00 Stack Size: 0x00001000
Thread Run Clocks: 14191 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD SAS update/mix thread' ID: 0x001A Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80004000 Current Priority: 0x08 Initial Priority: 0x08
Thread Entry: 0x089A7200 Stack: 0x09FE3C00 - 0x09FF3C00 Stack Size: 0x00010000
Thread Run Clocks: 276524 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'IOReq_t1' ID: 0x002C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x15 Initial Priority: 0x15
Thread Entry: 0x0896FEF0 Stack: 0x09FDDC00 - 0x09FDEC00 Stack Size: 0x00001000
Thread Run Clocks: 43 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x002B) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  017F1288 25105032 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 0000F100 61696 bytes
[       X                                                       X]
------------------------------------------------------------


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Messages In This Thread
Assassin's Creed: Bloodlines - USA - ULUS10455 - by BlackDaemon - 08-19-2010, 04:13 PM
Playable already on r2556? - by montcer9012 - 06-01-2012, 12:08 AM

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