02-08-2012, 07:00 AM
I had the same problem as you (transparent sprites) but now I have the solution:
only Ge graphics, use shaders, use geometry shader, disable UBO, enable saving GE to textures, enable dynamic shader, enable stencil test. At first the game don't have any color (just black & white) but once you resize it to 3x or full screen the colors are back and the transparency is normal. I use ATI graphic card so it still has a lot of buggy graphics.
only Ge graphics, use shaders, use geometry shader, disable UBO, enable saving GE to textures, enable dynamic shader, enable stencil test. At first the game don't have any color (just black & white) but once you resize it to 3x or full screen the colors are back and the transparency is normal. I use ATI graphic card so it still has a lot of buggy graphics.