r2456, I got up to the start of the mission briefing for the prologue, and I get a popup dialog (in-game, native fonts, etc.)
"Cannot read data. Please insert a
Memory StickTM with Valkyria
ChroniclesTM II Download Content
[Reload] [Retire]"
Reload just pulls the dialog back up, Retire backs me up one screen and then when I press O to advance it comes back.
INFO log from the loop:
895908 [Odin_Main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=1, syncType=1) (blocking display output)
895956 [Odin_Main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x415c000, bufferwidth=512, pixelformat=3, syncType=1) ok
897726 [Odin_Main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
897773 [Odin_Main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4044000, bufferwidth=512, pixelformat=1, syncType=1) ok
901273 [CRI ADX Audio] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x09DDC600, readSize=0x4000, bufferSize=0x4000, fileSize=0x8D800
901273 [CRI ADX Audio] INFO hle - Undecodable AT3+ data detected.
940007 [CRI ADX Audio] INFO hle.sceAtrac3plus - Replaying atrac loop atracID=0, loopStart=72484, loopEnd=3152654
Ran it again after double-checking all my settings (found the ReservedCacheCodeSize setting) and updating my graphics drivers:
101626 [Odin_Main] ERROR hle.ThreadManForUser - changeThreadState thread 'Odin_Main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
103967 [Odin_Main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=1, syncType=1) (blocking display output)
104011 [Odin_Main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x415c000, bufferwidth=512, pixelformat=3, syncType=1) ok
105771 [Odin_Main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
105827 [Odin_Main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4044000, bufferwidth=512, pixelformat=1, syncType=1) ok
109378 [CRI ADX Audio] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x09DDC600, readSize=0x4000, bufferSize=0x4000, fileSize=0x8D800
109379 [CRI ADX Audio] INFO hle - Undecodable AT3+ data detected.
Java:
java version "1.6.0_24"
Java SE Runtime Environment (build 1.6.0_24-b07)
Windows 7 64
Graphics: Radeon 6750M and Radeon HD 6620G
Also: there seems to be a "now loading" icon that appears in-game... kinda annoying during the cutscenes especially... I wouldn't think this would have to "load" much at all since I'm playing from my hard drive... this is my first emulated PSP game, so I'm not sure if this is normal behavior or not. Any way to get my settings improved to fix this? I set everything based on what I've read in this thread already.
"Cannot read data. Please insert a
Memory StickTM with Valkyria
ChroniclesTM II Download Content
[Reload] [Retire]"
Reload just pulls the dialog back up, Retire backs me up one screen and then when I press O to advance it comes back.
INFO log from the loop:
895908 [Odin_Main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=1, syncType=1) (blocking display output)
895956 [Odin_Main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x415c000, bufferwidth=512, pixelformat=3, syncType=1) ok
897726 [Odin_Main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
897773 [Odin_Main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4044000, bufferwidth=512, pixelformat=1, syncType=1) ok
901273 [CRI ADX Audio] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x09DDC600, readSize=0x4000, bufferSize=0x4000, fileSize=0x8D800
901273 [CRI ADX Audio] INFO hle - Undecodable AT3+ data detected.
940007 [CRI ADX Audio] INFO hle.sceAtrac3plus - Replaying atrac loop atracID=0, loopStart=72484, loopEnd=3152654
Ran it again after double-checking all my settings (found the ReservedCacheCodeSize setting) and updating my graphics drivers:
101626 [Odin_Main] ERROR hle.ThreadManForUser - changeThreadState thread 'Odin_Main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
103967 [Odin_Main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=1, syncType=1) (blocking display output)
104011 [Odin_Main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x415c000, bufferwidth=512, pixelformat=3, syncType=1) ok
105771 [Odin_Main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
105827 [Odin_Main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4044000, bufferwidth=512, pixelformat=1, syncType=1) ok
109378 [CRI ADX Audio] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x09DDC600, readSize=0x4000, bufferSize=0x4000, fileSize=0x8D800
109379 [CRI ADX Audio] INFO hle - Undecodable AT3+ data detected.
Java:
java version "1.6.0_24"
Java SE Runtime Environment (build 1.6.0_24-b07)
Windows 7 64
Graphics: Radeon 6750M and Radeon HD 6620G
Also: there seems to be a "now loading" icon that appears in-game... kinda annoying during the cutscenes especially... I wouldn't think this would have to "load" much at all since I'm playing from my hard drive... this is my first emulated PSP game, so I'm not sure if this is normal behavior or not. Any way to get my settings improved to fix this? I set everything based on what I've read in this thread already.