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Miami Vice: The Game - USA - ULUS10109
#3
ADHOC connection test.

r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage

Server
Code:
55453 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x12, calloutThreadStack=0x0, netinitThreadPri=0x11, netinitThreadStack=0x0)
55454 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
55455 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit stackSize=0x2000, priority=19, product=0x08B8EA64
55456 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8a5aed4, adhocctlHandlerArg=0x0)
55475 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF660 returning 0
55476 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF610 returning 0
55477 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlScan
55477 [SceNetAdhocctl] INFO  stdout - Asura_PSP_Adhoc event: 0x3
55492 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF660 returning 2
55493 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF610 returning 2
55526 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF660 returning 2
...
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Messages In This Thread
RE: ULUS10109 - Miami Vice - by Zekro - 05-03-2013, 12:15 PM
RE: Miami Vice: The Game - USA - ULUS10109 [Encrypted] - by BlackDaemon - 04-03-2012, 10:35 AM
ULUS10109 - Miami Vice - by jame_peng - 05-02-2013, 02:02 PM
RE: ULUS10109 - Miami Vice - by nash67 - 05-03-2013, 12:06 PM

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