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Need for Speed: ProStreet - USA - ULUS10331
#5
ADHOC connection test.

r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage

Server
Code:
41401 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x20, calloutThreadStack=0x0, netinitThreadPri=0x20, netinitThreadStack=0x0)
41402 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
41402 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit stackSize=0x2000, priority=48, product=0x08C01E08
41403 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8ace244, adhocctlHandlerArg=0x9e3e570)
47555 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlScan
50516 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF410 returning 2
50549 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF410 returning 2
50582 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF410 returning 2
...
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RE: Need for Speed: ProStreet - USA - ULUS10331 [Encrypted] - by BlackDaemon - 04-03-2012, 12:48 PM

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