04-03-2012, 01:33 PM
ADHOC connection test.
r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Server/Client
r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Server/Client
Code:
196657 [user_main] WARN hle.sceNet - IGNORING: sceNetInit (poolsize=0x30000, calloutThreadPri=0x10, calloutThreadStack=0x0, netinitThreadPri=0x10, netinitThreadStack=0x0)
196658 [user_main] WARN hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
196659 [user_main] WARN hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit stackSize=0x2000, priority=16, product=0x09FFF5A0
196660 [user_main] WARN hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x882c5f8, adhocctlHandlerArg=0x0)
196676 [user_main] WARN hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlConnect groupNameAddr=0x09FFF5C0('OUTRUNSP')