yep it gets a received packet, but it doesn't show the windows game host (linux being the client) but good news that it is receiving data:)
broadcast sent to peers: AdhocctlMessage[nickName='Linux123', macAddress=ae:12:58:29:5c:8e, groupName='', IBSS='Jpcsp', mode=0, channel=0, gameModeComplete=false]
broadcast received from peer: AdhocctlMessage[nickName='hyakki', macAddress=50:cd:dc:b5:f6:eb, groupName='', IBSS='Jpcsp', mode=0, channel=0, gameModeComplete=false]
Successfully received 160 bytes from [B@1f4a968 on port 3658(3658):
when i tried switching linux the game host/server i got a permission denied error in java, ill try again as a root user in a little bit to see if it goes away
edit even as root it gets the permission denied error when trying to host a game.....
(game im testing is Resistance Retribution since I know that game worked on two windows jpcsp's)
broadcast sent to peers: AdhocctlMessage[nickName='Linux123', macAddress=ae:12:58:29:5c:8e, groupName='', IBSS='Jpcsp', mode=0, channel=0, gameModeComplete=false]
broadcast received from peer: AdhocctlMessage[nickName='hyakki', macAddress=50:cd:dc:b5:f6:eb, groupName='', IBSS='Jpcsp', mode=0, channel=0, gameModeComplete=false]
Successfully received 160 bytes from [B@1f4a968 on port 3658(3658):
when i tried switching linux the game host/server i got a permission denied error in java, ill try again as a root user in a little bit to see if it goes away
edit even as root it gets the permission denied error when trying to host a game.....
(game im testing is Resistance Retribution since I know that game worked on two windows jpcsp's)
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