04-11-2012, 08:18 AM
(This post was last modified: 04-11-2012, 08:21 AM by ajmrowland.)
Hi everybody! I'm new here, and kinda new to emulating. I managed to do it with the ds, and am trying the PSP right now. Anyway, awkward introductions aren't my thing, so I'll get right to business.
I of course have a couple problems. Way less than when I started a few hours ago.
So I play the game through most of the tutorial, but before I go through. let me mention I have Java 7.
My Specs are:
PC is an ASUS Desktop CM5675 Series
Intel Core i5 CPU 650 @ 3.20 GHz
6Gig Ram
Windows 7 64-bit OS
And an ATI Radeon HD 4600 Series GPU. I know from what others said that AMD/ATI has problems with JPCSP, but it's at least a decent 2009 model.
My settings on JPCSP 2525:
General: Unpack PBP when loading, Save Window Positions on Exit
Video:Only GE graphics, use vertex cache, use shaders, use a Geometry Shader, Enable VAO, Enable saving GE screen to Textures, Enable decoding of indexed textures in shader, Enable Dynamic Shader, Shader Implementation for stencil test and color mask, disable optimized VertexInfo reading
Memory: Ignore invalid memory access
Media:Use ME, Extract media files to tmp folder, Decode audio files with SonicStage(got that software, and now have sound aside from that one scene)
Compiler: Use compiler(dynarec(?)), 3000 Max Method
Native Resolution without anti-aliasing.
my experience of running the game in detail.
Menu is perfect.
Opening FMV plays fine, but audio cuts out frequently. Not quite choppy. Sort of fades back in quickly. That might be "choppy".
In the scene of young Xehanort standing on the beach, there's no sound whatsoever.
Other scenes are a bit choppy, some are smoothe and fast, and others slow but smoothe. all the geometry forms properly, but at least one texture glitch, and shadows are deformet.
Gameplay is fine until the tutorial battle where it's choppy.
I've made some major improvements over the last 6 hours, but I wanna be able to play perfectly even with hypercam. Add to that this code:
@echo off
set PATH=%PATH%;lib\;lib\windows-amd64\
if NOT EXIST "%SystemRoot%\SysWOW64" goto JAVA32
if "%ProgramFiles%" == "%ProgramFiles(x86)%" goto JAVA32SHELL
set key=HKEY_LOCAL_MACHINE\SOFTWARE\JavaSoft\Java Runtime Environment
set JAVA_VERSION=
set JAVA_HOME=
for /f "tokens=3* skip=2" %%a in ('reg query "%key%" /v CurrentVersion') do set JAVA_VERSION=%%a
for /f "tokens=2* skip=2" %%a in ('reg query "%key%\%JAVA_VERSION%" /v JavaHome') do set JAVA_HOME=%%b
if not exist "%JAVA_HOME%\bin\java.exe" goto JAVAMISSING
echo Running Jpcsp 64bit...
"%JAVA_HOME%\bin\java" -Xmx1024m -XX:MaxPermSize=256m -XX:ReservedCodeCacheSize=256m -Djava.library.path=lib/windows-amd64 -jar bin/jpcsp.jar %*
goto END
:JAVA32
echo Unable to run a 64bit build on a 32bit platform. Install a 64bit version of Windows first.
pause
goto END
:JAVA32SHELL
echo Unable to properly run a 64bit application from a 32bit context on a 64bit platform.
pause
goto END
:JAVAMISSING
echo The required version of Java has not been installed.
echo Go to http://java.sun.com to install the 64bit Java JRE.
pause
:END
It doesnt seem to recognize Java-at least that's what I get from reading that. Even though I just installed and re-installed JRE 7.
also, for some reason, if I change the resolution to anything other than native, it goes fullscreen next time I open the program up, even though I left the fullscreen option unchecked. This is problematic in that it leaves me with no way of running the UMD, but I want to try HD resolutions in the future.
Oh, and it's Final Mix I'm trying to get to work. I didnt mention it before cuz I'm not sure how much effect it would have here.
I of course have a couple problems. Way less than when I started a few hours ago.
So I play the game through most of the tutorial, but before I go through. let me mention I have Java 7.
My Specs are:
PC is an ASUS Desktop CM5675 Series
Intel Core i5 CPU 650 @ 3.20 GHz
6Gig Ram
Windows 7 64-bit OS
And an ATI Radeon HD 4600 Series GPU. I know from what others said that AMD/ATI has problems with JPCSP, but it's at least a decent 2009 model.
My settings on JPCSP 2525:
General: Unpack PBP when loading, Save Window Positions on Exit
Video:Only GE graphics, use vertex cache, use shaders, use a Geometry Shader, Enable VAO, Enable saving GE screen to Textures, Enable decoding of indexed textures in shader, Enable Dynamic Shader, Shader Implementation for stencil test and color mask, disable optimized VertexInfo reading
Memory: Ignore invalid memory access
Media:Use ME, Extract media files to tmp folder, Decode audio files with SonicStage(got that software, and now have sound aside from that one scene)
Compiler: Use compiler(dynarec(?)), 3000 Max Method
Native Resolution without anti-aliasing.
my experience of running the game in detail.
Menu is perfect.
Opening FMV plays fine, but audio cuts out frequently. Not quite choppy. Sort of fades back in quickly. That might be "choppy".
In the scene of young Xehanort standing on the beach, there's no sound whatsoever.
Other scenes are a bit choppy, some are smoothe and fast, and others slow but smoothe. all the geometry forms properly, but at least one texture glitch, and shadows are deformet.
Gameplay is fine until the tutorial battle where it's choppy.
I've made some major improvements over the last 6 hours, but I wanna be able to play perfectly even with hypercam. Add to that this code:
@echo off
set PATH=%PATH%;lib\;lib\windows-amd64\
if NOT EXIST "%SystemRoot%\SysWOW64" goto JAVA32
if "%ProgramFiles%" == "%ProgramFiles(x86)%" goto JAVA32SHELL
set key=HKEY_LOCAL_MACHINE\SOFTWARE\JavaSoft\Java Runtime Environment
set JAVA_VERSION=
set JAVA_HOME=
for /f "tokens=3* skip=2" %%a in ('reg query "%key%" /v CurrentVersion') do set JAVA_VERSION=%%a
for /f "tokens=2* skip=2" %%a in ('reg query "%key%\%JAVA_VERSION%" /v JavaHome') do set JAVA_HOME=%%b
if not exist "%JAVA_HOME%\bin\java.exe" goto JAVAMISSING
echo Running Jpcsp 64bit...
"%JAVA_HOME%\bin\java" -Xmx1024m -XX:MaxPermSize=256m -XX:ReservedCodeCacheSize=256m -Djava.library.path=lib/windows-amd64 -jar bin/jpcsp.jar %*
goto END
:JAVA32
echo Unable to run a 64bit build on a 32bit platform. Install a 64bit version of Windows first.
pause
goto END
:JAVA32SHELL
echo Unable to properly run a 64bit application from a 32bit context on a 64bit platform.
pause
goto END
:JAVAMISSING
echo The required version of Java has not been installed.
echo Go to http://java.sun.com to install the 64bit Java JRE.
pause
:END
It doesnt seem to recognize Java-at least that's what I get from reading that. Even though I just installed and re-installed JRE 7.
also, for some reason, if I change the resolution to anything other than native, it goes fullscreen next time I open the program up, even though I left the fullscreen option unchecked. This is problematic in that it leaves me with no way of running the UMD, but I want to try HD resolutions in the future.
Oh, and it's Final Mix I'm trying to get to work. I didnt mention it before cuz I'm not sure how much effect it would have here.