04-20-2012, 08:19 PM
r2538
not much change in adhoc, but when closing i got a null pointer exception.
the last line repeated around 20 times more, including the repeated first number.
the first line of warning happens each time i close the game, though the spam and null pointer doesn't so i dunno if it was just an accident that i got it.
not much change in adhoc, but when closing i got a null pointer exception.
Code:
67985 GUI INFO hle.ThreadManForUser ----------------------------- ThreadMan exit -----------------------------
67985 SceIofileAsync WARN hle.ThreadManForUser checkThreadID not found thread 0x00000028
68016 idle1 WARN hle.ThreadManForUser checkThreadID not found thread 0x00000028
68016 idle1 WARN hle.ThreadManForUser checkThreadID not found thread 0x00000028
68016 idle1 WARN hle.ThreadManForUser checkThreadID not found thread 0x00000028
68016 idle0 ERROR runtime Catched Throwable in RuntimeThread:
java.lang.NullPointerException
at _S1_2_8000000.s(_S1_2_8000000.java:12)
at _S1_2_8000000.exec(_S1_2_8000000.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:694)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
68032 idle1 WARN hle.ThreadManForUser checkThreadID not found thread 0x00000028
68032 idle1 WARN hle.ThreadManForUser checkThreadID not found thread 0x00000028
68032 idle0 ERROR runtime Catched Throwable in RuntimeThread:
java.lang.NullPointerException
at _S1_2_8000000.s(_S1_2_8000000.java:12)
at _S1_2_8000000.exec(_S1_2_8000000.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:694)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
68032 idle0 WARN hle.ThreadManForUser checkThreadID not found thread 0x00000028
68094 idle1 WARN hle.ThreadManForUser checkThreadID not found thread 0x00000028
68094 idle1 WARN hle.ThreadManForUser checkThreadID not found thread 0x00000028
68125 idle1 WARN hle.ThreadManForUser checkThreadID not found thread 0x00000028
68125 idle1 WARN hle.ThreadManForUser checkThreadID not found thread 0x00000028
the first line of warning happens each time i close the game, though the spam and null pointer doesn't so i dunno if it was just an accident that i got it.