05-06-2012, 03:45 AM
(This post was last modified: 06-24-2012, 04:03 PM by LeonhartGR.)
Ok I'm playing fullspeed (almost lol)
Pc specs:
System Summary
Display-I have connected my pc to a 32'' Samsung lcd screen (make note I have installed the 301.24-desktop-win7-winvista-64bit-international-beta driver):
jpcsp-2546-windows-amd64 (I changed the graphics.antialias=x4 to pass the crashing point then changed it back to x8 and x16 and it was working after loading, haven't tested it thoroughly though compiler.methodMaxInstructions=50)[b]
[b]I have installed jdk-7u6-ea-bin-b08-windows-x64-02_may_2012 for Java version
I use JPCSP Launcher v1.7.0.5 with full-screen feature 1920x1080 32 bit
I use nvidia 3d settings for JPCSP Launcher but don't know if it helps with the game so please advise me about that...
~Edit~ Ok... I tested it with x8 antialias, only x4 seems to pass the crashing point after the intro video.
I tested with x4 and Use a Geometry shader for 2D Rendering and it worked. What I experience in the first test also, the sound dissapears when it gets in the scene where Sephiroth first appears to Zack... is this normal? please someone reply. I will continue testing the other options too. Thanks!
~Edit~ Ok tested all other options. None seems to pass the crash point. Experienced another crash after the first save so i disabled the Geometry shader for 2D Rendering and it worked
Pc specs:
System Summary
Code:
OS Name Microsoft Windows 7 Home Premium
Version 6.1.7601 Service Pack 1 Build 7601
Other OS Description Not Available
OS Manufacturer Microsoft Corporation
System Manufacturer Gigabyte Technology Co., Ltd.
System Model P67A-D3-B3
System Type x64-based PC
Processor Intel(R) Core(TM) i5-2310 CPU @ 2.90GHz, 3101 Mhz, 4 Core(s), 4 Logical Processor(s)
BIOS Version/Date Award Software International, Inc. F1, 3/3/2011
SMBIOS Version 2.4
Hardware Abstraction Layer Version = "6.1.7601.17514"
Installed Physical Memory (RAM) 8,00 GB
Total Physical Memory 7,98 GB
Available Physical Memory 6,10 GB
Total Virtual Memory 16,0 GB
Available Virtual Memory 14,0 GB
Display-I have connected my pc to a 32'' Samsung lcd screen (make note I have installed the 301.24-desktop-win7-winvista-64bit-international-beta driver):
Code:
Name NVIDIA GeForce GTX 550 Ti
Adapter Type GeForce GTX 550 Ti, NVIDIA compatible
Adapter Description NVIDIA GeForce GTX 550 Ti
Adapter RAM 1.023,69 MB (1.073.414.144 bytes)
Installed Drivers nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver Version 8.17.13.124
INF File oem19.inf (Section015 section)
Color Planes Not Available
Color Table Entries 4294967296
Resolution 1024 x 768 x 60 hertz
Bits/Pixel 32
Memory Address 0xF6000000-0xF9FFFFFF
Memory Address 0xE0000000-0xEFFFFFFF
Memory Address 0xEC000000-0xEFFFFFFF
I/O Port 0x0000CF00-0x0000CF7F
IRQ Channel IRQ 16
I/O Port 0x000003B0-0x000003BB
I/O Port 0x000003C0-0x000003DF
Memory Address 0xA0000-0xBFFFF
Driver c:\windows\system32\drivers\nvlddmkm.sys (8.17.13.124, 13,63 MB (14.291.264 bytes), 5/5/2012 11:11 μμ)
jpcsp-2546-windows-amd64 (I changed the graphics.antialias=x4 to pass the crashing point then changed it back to x8 and x16 and it was working after loading, haven't tested it thoroughly though compiler.methodMaxInstructions=50)[b]
Code:
emu.compiler=1
emu.compiler.methodMaxInstructions=50
emu.cryptoSavedata=0
emu.debug.enablefilelogger=0
emu.disableblockingaudio=0
emu.disableoptimizedvertexinforeading=0
emu.disablesceAudio=0
emu.disableubo=0
emu.disablevbo=0
emu.enabledynamicshaders=0
emu.enablegetexture=1
emu.enablenativeclut=0
emu.enableshadercolormask=0
emu.enableshaderstenciltest=0
emu.enablevao=0
emu.extractEboot=0
emu.extractPGD=0
emu.graphics.antialias=x4
emu.graphics.filters.anisotropic=1
emu.graphics.resolution=Native
emu.ignoreInvalidMemoryAccess=0
emu.ignoreUnmappedImports=0
emu.ignoreaudiothreads=0
emu.impose.button=0
emu.impose.language=1
emu.onlyGEGraphics=1
emu.pbpunpack=0
emu.profiler=1
emu.sysparam.adhocchannel=0
emu.sysparam.dateformat=0
emu.sysparam.daylightsavings=0
emu.sysparam.nickname=
emu.sysparam.timeformat=0
emu.sysparam.timezone=0
emu.sysparam.wlanpowersave=0
emu.tmppath=tmp
emu.umdbrowser=1
emu.umdpath=umdimages
emu.useConnector=0
emu.useDebugFont=0
emu.useExternalDecoder=1
emu.useGeometryShader=0
emu.useMediaEngine=1
emu.useSoftwareRenderer=0
emu.useVertexCache=1
emu.useshaders=1
gui.fullscreen=1
[b]I have installed jdk-7u6-ea-bin-b08-windows-x64-02_may_2012 for Java version
I use JPCSP Launcher v1.7.0.5 with full-screen feature 1920x1080 32 bit
I use nvidia 3d settings for JPCSP Launcher but don't know if it helps with the game so please advise me about that...
~Edit~ Ok... I tested it with x8 antialias, only x4 seems to pass the crashing point after the intro video.
I tested with x4 and Use a Geometry shader for 2D Rendering and it worked. What I experience in the first test also, the sound dissapears when it gets in the scene where Sephiroth first appears to Zack... is this normal? please someone reply. I will continue testing the other options too. Thanks!
~Edit~ Ok tested all other options. None seems to pass the crash point. Experienced another crash after the first save so i disabled the Geometry shader for 2D Rendering and it worked
Microsoft Windows 7 Home Premium x64-based PC
Intel® Core i5-2310 CPU @ 2.90GHz, 3101 Mhz, 4 Core(s), 4
Installed Physical Memory (RAM) 8,00 GB
NVIDIA GeForce GTX 550 Ti (306.23 win7 64bit drivers)
1.023,69 MB Adapter RAM
jpcsp-2574-windows-amd64
jdk-7 windows-x64-02_may_2012 Java
Intel® Core i5-2310 CPU @ 2.90GHz, 3101 Mhz, 4 Core(s), 4
Installed Physical Memory (RAM) 8,00 GB
NVIDIA GeForce GTX 550 Ti (306.23 win7 64bit drivers)
1.023,69 MB Adapter RAM
jpcsp-2574-windows-amd64
jdk-7 windows-x64-02_may_2012 Java